11.17.2008

If you VR in a CAVE, does it qualify as SPELUNKING?

Well, there have been some intriguing developments lately in the possibility of utilizing some form of large-format stereoscopic VR as part of pre-construction on this li'l project of ours. Thanks to our reps over at Mechdyne, we were able to make some connections with a terrific Comp Sci researcher at UC Davis' Keck Center, who helped us both translate our Revit data into a custom built Linux ASE viewer as well as being a fantastic salesman for VR. 

Oliver, many thanks.

Going forward, we've been able to track down some potential justifications for utilization of VR as a construction tool:

Virtual mockup rooms -
This is a no-brainer. Construction and schedule costs to traditional, full-scale room mockups are an easy target, as users only get to respond to one room at a time, and changes this late can only be a hit to the construction schedule (can you say escalation and waste impacts...? I knew you can!) Now, imagine a VR environment where you can run your full building, virtualized to 1:1 scale. 

Did I also mention that most users cannot understand architectural drawings?

'nuff said.


Inspector Review tool -
We're dealing with some serious governmental oversight groups out here in Cali. OSHPD alone is bringing potential cost padding of 30-50% on some projects, which is part of the reason hospital construction in CA is through the roof, compared to the rest of the country. Bringing inspectors and other stakeholders through in pre-con holds the potential to identify what they will be reviewing and means and method/sequencing modifications to accomodate the specifics of each reviewer, without getting caught at the 11'th hour in the field.

Design and documentation tool - 
Many architects do not necessarily understand what they're drawing. Any tool to visualize, inspect, and review the data model is beneficial.

Construction scheduling -
The other day, my plumbers brought to light the point that they are having to centralize more of their skilled labor back in the shops, and they are having to deal with an increasing amount of less-skilled labor in the field. This unfortunately means we may have to awake to a fear that we are losing the traditional technical skills (unfortunately, this is hitting architects as well, not just the contractors) that have been honed and handed down in apprenticing over the years. Subcontractors are now in the position that they have to revamp their installation drawings, making them as simple as a user manual, and hoping that the field superintendent can error check and recover in time in the field.

Enter a mobile, onsite CAVE trailer. Large scale VR of the installation to visualize what the installation should be, resolve field coordination issues, and reviewing productivity and sequencing issues from a VICO model. 

I like it.

All of this is just food for thought. Justification and business cases drive our industry, and decisions on this are no different. Tomorrow is another day, and we will have to see where this gets us.....

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